Trine


Trine pc game free full version download game for pc is a side-scrolling action platform and puzzle video game, available for the Microsoft Windows, GNU/Linux, Mac OS X and PlayStation Network. It was developed by the Finnish company Frozenbyte, who previously developed the Shadowgrounds series. The game takes place in a medieval fantasy setting and allows players to take control of three separate characters who can battle enemies and solve environmental puzzles.





The game was released for Windows on July 3, 2009. The PlayStation Network version was to be released in July 2009, but last-minute bugs discovered in testing caused a delay.[3] It was released on September 17, 2009 in Europe[4] and on October 22, 2009 in North America.[5] A port of the game to Mac OS X was released on November 2, 2010, and the game was later ported to Linux by Alternative Games, with the finished port being released as part of the third Humble Indie Bundle.[6][7]A version for Xbox Live Arcade was being developed by Atlus, but "most likely won't happen." according to Frozenbyte.[8][9]

Frozenbyte is currently developing a sequel titled Trine 2.

Gameplay

The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels. There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously.

Each character has their own health and energy meter. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies.

The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels. Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities.

Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities. The player can transfer these objects between characters, though some will only have an effect on certain characters.

Checkpoints are spread throughout levels, in the form of silver orbs on pedestals. Upon crossing a checkpoint, any deceased characters are brought back to life, and any characters below a certain amount of health and energy are replenished by that amount. The amount of energy and health replenished is dependent upon the difficulty setting chosen by the player.

When a character dies, the player must choose another living character to continue playing the level. If all three characters die, the player is sent back to the last checkpoint crossed, and all three characters are resurrected.

Enemies primarily include walking skeletons and bats, along with boss characters, like giant skeletons and other large creatures. Some skeletons are armed with swords, others with bows and arrows, some spit fire, and some have shields. Skeletons are capable of scaling walls. Other dangers include lava, fireballs, giant sharp pendulums, and various other booby traps.

Trine uses Nvidia's PhysX physics engine to provide objects and characters with full physics interaction.

Plot

Trine takes place in a forsaken and ruined kingdom. After enjoying a period of great peace, the king died without leaving an heir, plunging the kingdom into political instability. Taking advantage of the chaos, an undead army suddenly appeared and attacked, forcing the inhabitants to abandon the realm.

After an unspecified amount of time, Trine begins with a thief searching for a legendary treasure in the Astral Academy, a derelict institution of magical studies. Unknown to her, a wizard remained at the academy to study the skies, while a knight arrived there to protect the academy. The three meet at the chamber of the ancient treasure and, touching the object at the same time, disappear.

The wizard recalls that the treasure is actually an artifact called the Trine, which has the power to bind souls. This results in only one of them being able to physically exist, with the other two being forced to remain inside the Trine. The wizard also remembers that the Trine was connected to the legend of a guardian, whose tomb could be found under the Astral Academy.

Searching for a way to free themselves of the Trine's effect, they explore the catacombs under the academy, finding the guardian's tomb. The wizard deciphers some inscriptions on the tomb, discovering that there were once three artifacts: one for the soul, one for the mind and one for the body, each protected by a guardian. The guardians used the three objects to maintain peace throughout the kingdom. The wizard believes that reuniting the three artifacts might undo the spell binding their souls.

The inscriptions suggest that one of the artifacts was guarded in the castle of the old king. The trio searches the castle, finding the king journal's, which describes how the artifacts of mind and body can be found at some ruins, the home of the three guardians and where the three relics were originally created.

Exploring the ruins, the three learn at the burial place of one the guardians that the Trine, the artifact of the soul, was separated in an earthquake from the artifacts of mind and body, which became tainted. This gave birth to an evil tower from which the soulless undead first emerged. The trio ascends the tower, avoiding the obstacles created by a gargantuan undead (which is in fact the old king returned as a wraith) and combines the Trine with the two lost artifacts, unbinding their souls. The undead are cleansed through the kingdom, allowing it to eventually recover, with the wizard, the thief and the knight proclaimed as its heroes

• OS: XP / Vista / Windows 7
Processor: 2 GHz
• Video: 64 mb
• soundcard: Direct-X 9c compatible
• Memory: 512 MB
• DirectX ® 9.0c

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